Cel animation using software follows the same processes as traditional cel animation. As you have already learned, the process is
Cel animation software provides tools to improve productivity. Tools include exposure sheets, inking, and paint. Software also makes it easier to layer the cels to create a frame, and automates the conversion to video or film. A typical sequence for building cel animation using software is
Figure Animation Sequence in Cel Animation Software
Often cel animation software allows you to build key frames and tweens directly in the application. Onionskinning is a standard feature in animation software. It allows you to see frames before the current one (usually up to five) and frames after the current one. Previous frames are shown in one colour, the current frame uses the drawing colours. and higher frames use another colour
Video editing software uses a timeline to organize video and audio clips, special effects, titles and the like. Cel animation software uses the exposure sheet for this purpose. A typical video editing timeline puts time along the X or horizontal axis, and stacks layers of content on the Y or vertical axis.
Figure Adobe Premiere Timeline
Exposure sheets used in cel animation software put time on the vertical axis, and arranges layers of content on the X axis, similarly to the paper version.
Toon Boom Studio, for example, is a professional level cel animation program that follows the traditional animation sequence. It is vector-based and allows high level control over all aspects of the process. Frames are numbered vertically on the left (24 frames per second for film, 30 for video). Each drawing along the horizontal line is a cel that is layered to make the frame.
Figure Toon Boom Studio Exposure Sheet
Figure Toon Boom Studio Exposure Sheet showing the cel contents.
WebPainter is a bitmap drawing tool that uses a form of exposure sheet. It is, however, organized like the video timeline. Frames are numbered along the top from left to right. Layers are numbered along the left, from top to bottom. The exposure sheet shows cel contents. WebPainter is a limited function tool, originally designed to do animated gifs. but expanded to allow production of video clips.
Figure Exposure Sheet in WebPainter.
Corel RAVE 2, bundled with Corel Draw 11, uses a timeline style exposure sheet. It is similar in function and appearance to the one used in Macromedia Flash. It allows a large number of layers. It is vector based, and multiple objects are allowed on each layer. Objects can be ordered in a front to back hierarchy.
Here are 2D Cel animation web sites to explore. Look at the product descriptions, samples of work and so on.
The purpose of this activity is to develop understanding of digital cel animation basics. Please complete all activities.
This activity is based on Corel RAVE 2.0. Other tools that can be used include Toon Boom Studio, or Flash MX. Both of these applications have downloadable demo versions that will function for 30 days. You will need to learn how to use them, and there are downloadable tutorials for both. The learning curve for Toon Boom is comparable to learning RAVE 2.0. The learning curve for Flash MX is much longer. Of the two, Toon Boom is most suited to this activity. If you use it, be sure to complete the tutorials.
There is no self test for this lesson.