Outcomes
        In this lesson you will 
        - learn basic cel animation concepts 
 
          - develop capability with cel animation
 
        
Students will 
        - build traditional cel animation 
 
          - plan, storyboard, and create an exposure sheet for a cel animation 
 
          - build a simple, digital cel animation 
 
          - create warped and morphed images and video clips 
 
          - research tools and techniques for 3D animation, and real-world applications for 3D animation 
 
          - plan, storyboard, and build stop-motion animation 
 
        
Introduction
        This section examines animation, from traditional cel to computer generated.  The section components are 
        
        - Cel animation, covering frames, cels and layers, pencil, ink and colour techniques.  The activity is to create a pencil flip animation and a colour flip animation. 
 
          - Planning and story boarding, including the use of exposure sheets.  the activity is to create a story, story board, and exposure sheet 
 
          - Digital cel animation looks at how software emulate and automates traditional cel animation. The activity is to model a small cel animation using software, but without any of the automated features 
 
          - Morphing and warping examines how software gradually transforms one image into another.  The activity warps an image, and morphs one image into another. 
 
          - 3D animation reviews the basic concepts of 3D animation and looks at software used to build the objects.  The activity is to research tools and real-world applications for 3D animation 
 
          - Stop-motion animation reviews the basic principles of stop-motion and how to set up to do stop-motion.  the activity is to build a stop-motion animation. 
 
        
Prerequisites
        There is no prerequisite content for this lesson.