Learning Resources

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Outcomes

In this lesson you will

  • learn basic cel animation concepts
  • develop capability with cel animation

Students will

  • build traditional cel animation
  • plan, storyboard, and create an exposure sheet for a cel animation
  • build a simple, digital cel animation
  • create warped and morphed images and video clips
  • research tools and techniques for 3D animation, and real-world applications for 3D animation
  • plan, storyboard, and build stop-motion animation

Introduction

This section examines animation, from traditional cel to computer generated.  The section components are

  • Cel animation, covering frames, cels and layers, pencil, ink and colour techniques.  The activity is to create a pencil flip animation and a colour flip animation.
  • Planning and story boarding, including the use of exposure sheets.  the activity is to create a story, story board, and exposure sheet
  • Digital cel animation looks at how software emulate and automates traditional cel animation. The activity is to model a small cel animation using software, but without any of the automated features
  • Morphing and warping examines how software gradually transforms one image into another.  The activity warps an image, and morphs one image into another.
  • 3D animation reviews the basic concepts of 3D animation and looks at software used to build the objects.  The activity is to research tools and real-world applications for 3D animation
  • Stop-motion animation reviews the basic principles of stop-motion and how to set up to do stop-motion.  the activity is to build a stop-motion animation.

Prerequisites

There is no prerequisite content for this lesson.