Outcomes
In this lesson you will
- learn basic cel animation concepts
- develop capability with cel animation
Students will
- build traditional cel animation
- plan, storyboard, and create an exposure sheet for a cel animation
- build a simple, digital cel animation
- create warped and morphed images and video clips
- research tools and techniques for 3D animation, and real-world applications for 3D animation
- plan, storyboard, and build stop-motion animation
Introduction
This section examines animation, from traditional cel to computer generated. The section components are
- Cel animation, covering frames, cels and layers, pencil, ink and colour techniques. The activity is to create a pencil flip animation and a colour flip animation.
- Planning and story boarding, including the use of exposure sheets. the activity is to create a story, story board, and exposure sheet
- Digital cel animation looks at how software emulate and automates traditional cel animation. The activity is to model a small cel animation using software, but without any of the automated features
- Morphing and warping examines how software gradually transforms one image into another. The activity warps an image, and morphs one image into another.
- 3D animation reviews the basic concepts of 3D animation and looks at software used to build the objects. The activity is to research tools and real-world applications for 3D animation
- Stop-motion animation reviews the basic principles of stop-motion and how to set up to do stop-motion. the activity is to build a stop-motion animation.
Prerequisites
There is no prerequisite content for this lesson.